As for the enemies, the idea of "legozu" was linked to the fact of wanting to include creatures that feed on human beings, but the authors wanted something different than usual and that was rather far from traditional zombies, which has led to a reworking of the concept. Looking at Forbidden Siren, the authors reported that the idea of different points of view will somehow fit into the new game as well, albeit in a different way than the sight-jack system experienced in the PlayStation title. Something closer to Silent Hill, in terms of game structure and even deep psychological introspection, had been examined, but the team at the moment has a more action-oriented experience and Slitterhead's structure has been thought of on these skills, which falls more precisely into action-type horror, even if according to Toyama it is not just about eliminating enemies. The third person is not in question, while as regards the general address, Bokeh Studio did not want to follow the path of psychological horror more based on adventure, despite being one of the initial ideas. As for the structure of Slitterhead, it will be a third-person action game, as reported precisely by the developers. In the interview, we learn that the main inspiration for the creation of Slitterhead came from the knowledge of the city of Hong Kong and its peculiarities, as well as from the experiences gained with Forbidden Siren. Some other information we can get from this interesting video interview, which was attended by the CEO and creator Keiichiro Toyama (also author of Silent Hill), the CTO and game director Junya Okura (one of the creators of Forbidden Siren) and the COO and producer Kazunobu Sato (another prominent member of Sony's old Japan Studio). SLITTERHEAD BOKEH FULLYou can check out the full trailer from the Game Awards down below.SlitterheadBokeh Game Studio, the new independent team founded by some of the authors of Silent Hill and Forbidden Siren who left Sony with the closure of Japan Studio, took part in a question and answer session from which various information on gameplay, structure and inspirations of Slitterhead, their new game in development.įrom Slitterhead we saw a first presentation trailer at The Game Awards 2021, on which we also built a preview. There’s no release date yet, nor any sign of what consoles it’ll be available for as of writing this. Still, this level of style and fear is definitely looking appropriate for Toyama, and a good sign that horror’s still alive and well in hands like these. There’s something going on with soldiers wielding what looks like blood magic, making weapons from it in one part of the teaser trailer. It’s still hard to say what genre this is shaping up to be, but it’s definitely looking more action-horror than psychological horror. Their spindly, gory designs bring body horror to a new level, making Necromorphs look like puppies in comparison. The creatures here are genuinely unsettling and appear to mimic normal humans until it’s time to attack. To say Toyama’s familiar with horror would be an understatement, so while Silent Hill is still resting, he and Bokeh Game Studios have gifted to us the trailer for something really freaky to fill in the void: a game by the name of Slitterhead. If you’ve never heard of Keiichiro Toyama, you’d probably be more familiar with the masterpiece he created called Silent Hill, a horror staple that’s been slumbering for far too long by now.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |